Class_name = "CBatchExplosion"
object_name = "HE_076mm_6kg_710g_air"

// 76mm warhead of the Soviet F-34 cannon shell, designed from TNT=710g, bullet weight 6.2kg, 76mm caliber

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
visualradius=12
ImageAttrs="IA_NOMINPIXELS","IA_NOCLIP"

SoundScript="LuaScripts\Sound\explosions\HE\Air_Light.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=7					//   
AnimationTime=7				//   
Ranges=3,0.01,0.32,0.33		// (number of options, beginning of the 1st range, end of the 1st range, delta added to the boundaries for the next range)
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

// Sphere Hit Options, External Burst

Radius=10 // The radius of the sphere of influence of the explosion, which determines the selection of objects
TNT_equ=0.02 // TNT equivalent for atmospheric shock wave modeling

// High explosive: range, (-1 not used), pairs (armor, damage behind armor)
ArmorFoug=0.0,-1,	14,26,		0,32
ArmorFoug=1.1,-1,	2,10,		0,21
ArmorFoug=3.4,-1,				0,17
ArmorFoug=6.4,-1,				0,5

// Shrapnel impact
ShrapnelQuantity=1000
FragmentMass=0.0018
// Single fragment: range, speed, pairs (armor, damage behind armor)
ArmorShr=0.0,76,	20,7,	16,10,	0,15
ArmorShr=3.0,68,	15,4,	12,7,	0,10
ArmorShr=15.5,45,	4,2,	3,3,	0,6
ArmorShr=31.0,29,		1,1,	0,4